![]() Character traits are are an optional, but for many players vital, part of character creation in Fallout, Fallout 2, and New Vegas-but Bethesda chose to omit them Fallout 3 and, more recently, Fallout 4. The “Heavy Handed” trait in Fallout: New Vegas, for instance, grants characters a 20 percent bonus on melee and unarmed damage, but also imposes a 60 percent penalty on critical damage. Traits, in the context of Fallout, are character modifiers that provide a significant advantage of one form or another, at the cost of a significant disadvantage. ![]() There's a new mod that re-introduces traits back into Fallout 4, along with a host of new perks.
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